Visual therapies for pathologies such as amblyopia are being modernized. Find out about the new technologies in the treatment of lazy eye that are helping to complement existing therapies and that we offer in Dicopt.
Benefits of new technologies in the treatment of lazy eye
Advances in new technologies such as virtual reality presents an excellent contribution to traditional treatments for amblyopia in children, involving shorter exposure and treatment times (Herbison et al., 2013; Kelly et al., 2016; Waddingham, Cobb, Eastgate, & Gregson, 2006), a Reduction of the risk of non-compliance that is usually associated with patching due to the inconvenience it entails for the patient, also offering the possibility of an interactive therapy, adaptable to the age, condition and ability of the patient (Eastgate et al., 2006).
Various international studies have shown how the treatment of amblyopia through a binocular perspective (stimulating both eyes) through virtual reality is effective when combined with the traditional patching methodology (Eastgate et al., 2006; Holmes et al. , 2016) and even an effective treatment route when no improvement is observed with the patch (Waddingham et al., 2006). These results have also been observed in studies with the adult population (ŽIak, Holm, Halička, Mojžiš, & Piñero, 2017), where the effectiveness of the use of virtual reality devices in dichoptic training for the treatment of anisometropic amblyopia has been tested.
Traditional treatments (patch)
– Long treatment times (months)
– Daily life is affected
– Low adherence to treatment, high dropout rate
– Low personalization: little adaptation to the specific clinical condition of the patient
New treatments (virtual reality + patch)
– Shorter treatment times (weeks)
– Daily life not so affected, treatment anywhere
– Easier treatment adherence, dropout rate is reduced
– High customization: highly adapted to the specific clinical condition of the patient
At V-Vision we have developed Dicopt based on scientific evidence and collaborating with Ophthalmologists and Optometrists. We are committed to the visual health of your patients.
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Bibliography
- Eastgate, R., Griffiths, G., Waddingham, P., Moody, A., Butler, T., Cobb, S., . . . Brown, S. (2006). Modified virtual reality technology for treatment of amblyopia. Eye, 20(3), 370.
- Žiak, P., Holm, A., Halička, J., Mojžiš, P., & Piñero, D. (2017). Amblyopia treatment of adults with dichoptic training using the virtual reality oculus rift head mounted display: preliminary results. BMC ophthalmology, 17(1), 105.
- Herbison, N., Cobb, S., Gregson, R., Ash, I., Eastgate, R., Purdy, J., . . . Foss, A. (2013). Interactive binocular treatment (I-BiT) for amblyopia: results of a pilot study of 3D shutter glasses system. Eye, 27(9), 1077.
- Holmes, J., Manh, V., Lazar, EB, Birch, E., Kraker, R., …, & Wallace, D. (2016). Effect of a binocular iPad game vs part-time patching in children aged 5 to 12 years with amblyopia: a randomized clinical trial. JAMA ophthalmology, 134(12), 1391-1400.
- Kelly, K., Jost, R., Dao, L., Beauchamp, C., Leffler, J., & Birch, E. (2016). Binocular iPad game vs patching for treatment of amblyopia in children: a randomized clinical trial. JAMA ophthalmology, 134(12), 1402-1408.
- Waddingham, P., Cobb, S., Eastgate, R., & Gregson, R. (2006). Virtual reality for interactive binocular treatment of amblyopia. International Journal on Disability and Human Development, 5(2), 155-162.
- Won, A., Bailey, J., Bailenson, J., Tataru, C., Yoon, I., & Golianu, B. (2017). Immersive virtual reality for pediatric pain. Children, 4(7), 52.